Section E — Essay / Critical thinking (20 points) 17. (10 points) Evaluate the design trade-offs of adding paid DLC to a Puzzle Bobble title aimed at both casual and competitive players. Discuss monetization impact on balance, community perception, and longevity. Provide two recommended DLC strategies that minimize negative effects. 18. (10 points) Imagine the developers plan a major free update introducing a new competitive mode with ranked matchmaking. Draft a deployment checklist (at least 10 items) covering development, testing, rollback strategy, community communication, and post-launch monitoring. Include two KPI metrics to track in the first four weeks.