The atmosphere remains the achievement that dazzles: wind that carries gossip, rain that erases footprints but not guilt, lantern light shaking at the periphery of the unknown. Music and sound design—small, aching leitmotifs—turn simple walks into elegies. The DLCs respect this tonal architecture, bolstering it with vignettes that can be comic, tragic, or quietly ominous, but never gratuitous. They remember the franchise’s soul: moral ambiguity over clear victory, survival over glory, and the notion that heroism sometimes looks like walking away.